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New ideas for Tanki

IanO 1 year ago updated by MSI 1 year ago 1

Hello! I have some ideas for Tanki, among these are Alterations, Gameplay changes, Overdrives, and More. These may not be questions, but one of the things that ought to be in the forum is a Feedback section, where Tankers can submit their Ideas, or, if there is one already make it easier to find.  One of the first things I would like to talk about is some Alterations, One of which is for Freeze. This would change gameplay and provide new content as well. The Freeze could have an alteration where it could also slow down the reload time of the enemy tankas well, at the expense of a higher energy consumption and a slight nerf to the damage. As well, I would like to suggest some alterations for Gauss. The first idea is getting rid of self damage in single shot and sniper mode at the cost of splash damage and add a slight bit of damage to it, because you are depriving Gauss of one of its strengths, the ability to attack and blow up enemies in a single shot. But I would make it cheap and offer it to the lower ranks, Warrant officer 2 and up. The 2nd Idea I have is to Increase the charging time in sniper mode, but make a visible line like shaft has. The next thing I would like to talk about is some shop Ideas for things you can sell. When reading the article on how the Tanki Team used to sell Experience, The replies were very shocked, and I believe many Tankers would dump money into this if you were to start selling it. I would sell it in quantities like you do Crystals and Containers, adding bonuses when you put more money into the higher up ones. Another thing I would like to talk about is Wasps Overdrive. As you know, the Bomb effect is very powerful around the gold box, But what about other effects? I would make the crack on the ground interactable, making it slower to drive on it. I would also make the supply boxes unable to drop after the landing zone has been destroyed, but not after the box is already in the air. As to Gameplay, I would make the supply boxes able to be shot down when shooting the parachute above the box. I have an Idea for the Juggernaut mode too. I would like for the hull to stay the same, with the same overdrive so It doesn't become too complicated, but I would like for the turret on the juggernaut hull to be based on what the tank that killed the last juggernauts turret was. Like for the thunder, You could make it have a massive amount of splash damage and make the visual Juggernaut turret Much different than the thunder, but with the same properties. I would do the same with the other turrets. I don't suggest you take all of these ideas And make them into realities, I only ask you consider each of them. Have a great day Tanki Team!

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