
why is one kill reduced when we self destruct
i mean we have got no choice rather than to self destruct when our tank get upside down and its not us who knowingly gets flipped up sometimes other tankers also flip us please i want to know the reason behind it (no offence ) . and am i the first one to post a question ?
Answers











ARE THEY TO LONG FOR YOUR PUNY MINDS TO COMPREHEND?

Those voting down on answers that make sense are the ones that benefit from TO sponsored advantage over the general cannon fodder players. They do not want everyone to make much fuss about certain things.
YAaaa downvote as if a care...

So this is another way TO sponsors cheating. A player with Thunder in CQB must allow himself to be destroyed without fire back., to not loose the pathetic kills he have. As if a Thunder get many kills....

It's usually not a big deal if you don't self destruct very often.

Then the developers remove self damage from Thunder. Or add self damage to all turrets.
That way only people who press self destruct can be penalized and not the ones with pathetic turrets in close quarter combat.
This is another example of TO sponsored Cheating.

Before this many tanks (shafts mainly and some rails) would self destruct when I chased them with my ricochet = certain slow death for them but a kill to me. If they jump off the scenery they would get back in the game quickly with full health and I would get no kill. :0(
A would have preferred Tanki to give the last attacker to hit them the kill for any form of self-destruct.
But I can imagine the extra programming does not help the performance of the game.
Also it's not such a bad thing trying harder to avoid self-destructs - it's up to you how much risk you take.
It's now more of a tactic to leave enemy tanks upside down and not kill them - keeps them out of the game for longer and takes battle fund share from them.
However, I do wish we had a self righting mechanism on all tanks - even if it takes 5 to 10 seconds.
By the way I have seen 2 tanks pick up an upside down tank (my Wasp with flag) and then I can put myself back on my tracks (ricochet) - I wish this was easier to do and more common practice.
I'm hoping the new forthcoming Tanki player stats will not take account of the K/D ratio - because it's ridiculous to compare a Mammoth Shaft with a Wasp doing CTF flag runs (very risky = many deaths).
The only thing that matters IMHO is the number of points you gain per hour on the battlefield field.
This rating can be displayed for every 'current' rank covering say the last 6 months play.


so they reduce your points because you've done a nasty mistake(flipped upside down)

- Before the update Thunder and Rico users just kept self-destructing and giving others a less chance to score.
- Mostly people kept self-destructing if they flipped instead of trying to get back on their tracks.
- And the most important To make game play more diverse.


self destruct themselves because of low health and they want to respawn back to full health.
This is Very common in Tanki Online, But even though you fall down accidently You wont lose Xp
You will only lose the score in the statistics of the match (if you dot get it read on)
Example Your score is:::: 556 you killed like 50 people and you died 45 times
When you self destruct the scores reduction is depended on how much health you had before
Self-Destructing.If your health was all the way at the very end and you self-destruct your score will reduce more but if you self-destruct when your health is at the start you wil only lose 4-6 Battle score NOT the Xp above.
So the reason Tanki did this is to keep players away from self-destructing just to re -spawn (in other word get back to full health) So whenever you self-destruct to respawn you will lose your battle Xp NOT your XP above the page.
Hope this helped :-)

:)

its so that people aren't encouraged to give up
i guess? its been a while since then

i never have to cause i always pay attention and know my maps



battlefield. If we purposely jump out of battlefield to stop enemy from killing us or for just doing it, it is also Tanki punishing us for our bad thinking.

-Gameboy6, Keep up the good work Tanki.





taking 5 xp seems fear to me

u will lose one kill if u did self
1- player keep self when fire attack them and that not fair for fire player ;p
:)



~Vegeta_2

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this is a good point, when up-side down then self destruct should be free. if not then yes

Thanks for pointing this out. I was committing suicide to keep others from gaining xp, griefing, but this penalty makes it not worth it. I'd rather be good, nice rule.

A kill is removed because in 1V1 DMs thunders would always win. The trick was to do tons of damage to the enemy or kill them, then self destruct by shooting a wall and respawn with full health to kill your enemy again. Your enemy doesn't get any points for dealing a bit of damage to you, and you don't lose any points for self destruction. This wasn't exactly fair so the tanki team made it so that you would lose a kill.

I don't get it because a kill should equal a kill and not be able to be deducted back a kill

if we minus a kill for self destructing we should minus a self destruct for a kill am i right?

If one of your kills is deducted on self-destruct, then whats the need to increase your lost count !!!!

But what if ur dealing with hrd players and u only got 1 kill and u fall of the map

Because when we self destruct, we destroy our own self that's why 1 kill has been
reduced.

people with short range turrents on wasp often push up aginst thunders to make them do self damage,then the thunder dies i recomend that you use thunder on a light hull so you can escape

i've tried that before. runnign across the map and trying to complete a mission for supplies, jumping up into a box and being shot right before hitting. and they are my teammates who do that, because they think its funny and that's because the have 100 kills and 999999 score so they don't care and its just so fustrating!
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