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Smoky Punch

ukras001 3 years ago • updated by bumblebeehasbee 2 years ago 3
My survival mean time in terms of Thunder shots is about 2, meaning I can fire 2 shots before being killed, being the first shot usualy soon after reborn fresh.
Smoky gun usually needs 3 shots to destroy my hornet m3, taking less time than I have to fire my Thunder a second time, and in every smoky shot I lose my aim, effectively destroying in all 3 times, my 1 only shot chance.
On the other end, my Thunder does not have the same cadence punch effect.
Why is that? And how fair is that?

Answer

+1
Answer
Answered
All turrets have their unique parameters. Some have high impact force, while some don't have any at all. Smoky's impact force is high, but Thunder has its own advantage: splash damage.
BAD, I'M UNSATISFIED
Satisfaction mark by ukras001 3 years ago
+1
Answer
Answered
All turrets have their unique parameters. Some have high impact force, while some don't have any at all. Smoky's impact force is high, but Thunder has its own advantage: splash damage.
+1
I knew that at some point you'd come up with the "splash damage" demagogy, as if that was the answer to my question. Let's see...

Firebird only has to briefly sneeze to kill almost everyone with light hulls around it. It may not survive for a long time, but the firebird damage still goes on like a ticking clock. Basicaly it's killing by procuration. That is basically splash damage for firebird. Almost the same for freeze!

Railgun can kill one tank hidden behind a steel ramp. Can kill 2 in a row, and I already has been destroyed by a railgun aiming as much as 30 degrees off from me. So more often than not, railgun can kill basically 2 to 3 in one single shot (someone called it railgun hummpf that thing of hit a tank even failing to shot directly) and usually they even don't need to aim sooooo well to make a kill! That is basically splash damage for railgun! A single railgun hit takes about 95% life of my hornet hull. Not much I can do after that.

Shaft can kill more than one in a single shot, should hulls be close enough. Basically they have "Splash Damage" too!

Hammer, is quite effective at medium and even long range. Hammer's aiming cone allows it to do massive damage to several hulls, I already saw hammer killing 4 tanks with a shot. That is the same as "Splash Damage" but for hammer! A single direct hammer shot at close range is enough to kill my "100% life" Hornet.

And even when hidden behind a building corner seeing the black smoke of firebird, my Hornet suddenly become red and explode. And what about the Hammer magic shots hitting me when I just put myself far out of their eyes behind the corner of a building?

You may NOT call it "Splash Damage" but basically all weapons have Splash Damage.

My question was not about splash damage or about the tweaking set of settings each weapon has, but about the fairness of, having a so short live expectancy with a soo long recharge rate that my only possible shot may be wasted because a rapid fire rate (smoky) weapon is hitting me with EVERY hit sending my aim straight to nowhere. That is valid for smoky as rápid fire weapon, and in less extension to railgun, Hammer. And with Vulcan, I can't even go forward, or turn left or right when I receive direct frontal hits from vulcan. Soo, with Vulcan it's like light hulls cannot even maneuvering to try to escape!
You know that "Splash damage" thing for Thunder is not as effective as direct hit, but Splash damage is effective destroying itself. And with a soo weak damage for Thunder, I realy thing what the hell Thunder is worth for?

My m3 Hornet is destroyed by some single railguns shots. I need 3 m3 thunder shots to kill some Hornets (I've already saw one Hornet without DA that needs 4 Thunder shots to be destroyed withoud DD), also it is needed 3 Thunder shots to kill some m3 Wasp's, 5 Thunder shots to kill Viking's and so on... 5 Thunder Shots means staying alive for more than 13 seconds when on average I can only manage to stay alive for about 5 seconds when not less.

But maybe you can tell me what KEY should I press, to compulsory gather all tanks in a single place, so I can exercise my Thunder's "Splash Damage" thing. Because no players gather so close that I can Splash Damage them, and the only time I could do it is when gold box is drooping, when all other tanks are gather together in double armor, or activating Repair kit, rendering my "Splash Damage" thing useless as well.

Cheers.

-1

Thunder M3 need three shots to two shots to kill hornet M2, but smoky M3 kills hornet M3 in three shots. Thunder M3 versing a Smoky M3...than Smoky wins, because Smoky M3 have double reload time than Thunder M3. Beware, Smoky damage decrease to almost nothing in a very long range. This will give the avantage to Thunder M3 to kill you.