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Why are PRO Passes so expensive in the first place?

Vikingsrallentando 4 years ago • updated by apricot3 5 months ago 4
A 5k fee for a pass can be a hefty chunk of crystals for lower ranked players. Regardless of it being good for a whole month, it can take months to obtain the crystals to purchase their items, if they haven't paid for them already. Regulating PRO battles at such a steep price further promotes the nonsensical and sometime illogical game play in regular battles. It forces players to play these battles that have very little customization that limits the type of enjoyment the player can get from the game. It is a "deterrent factor" or an aspect of the game that turns good people away. The fact that you were once able to create a private battle with your friends or enable Autobalance for free and now it will cost you 5k is a bit ridiculous. You wouldn't have to offer a 90% discount if you made the price more comprable to the Score Multiplier Passes.

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Almost all of the game's features are open for no cost whatsoever, though Pro Battles add a special element to gameplay that exceeds the basic functions of a battle. While you might view this as a deterrent, it is really a testament to those participating in a Pro Battle, who comparatively, tend to show a significantly higher number of players participating vs mults. This minor benefit is not the whole purpose, but it is indeed helpful. Additionally, the pass provides access to a number of features which are beyond what would traditionally be seen in a tank game, i.e. Parkour Format, XP/BP Format. The pass is designed to provide special features, and as a result of this, it can't simply be handed out to everyone, but rather, fought for valiantly in battle.

As a final remark, your comment about changing the system from allowing players to create private battles, and use turn off auto-balance isn't a rather strong argument. Because in truth, the developers are always working on tweaking the game to bring it closer to the same goals they've always had. Just because it took them a while to realize and/or get around to it, is simply a fact of life that should not be used as an arguing point.
-3
Answer
Answered
Almost all of the game's features are open for no cost whatsoever, though Pro Battles add a special element to gameplay that exceeds the basic functions of a battle. While you might view this as a deterrent, it is really a testament to those participating in a Pro Battle, who comparatively, tend to show a significantly higher number of players participating vs mults. This minor benefit is not the whole purpose, but it is indeed helpful. Additionally, the pass provides access to a number of features which are beyond what would traditionally be seen in a tank game, i.e. Parkour Format, XP/BP Format. The pass is designed to provide special features, and as a result of this, it can't simply be handed out to everyone, but rather, fought for valiantly in battle.

As a final remark, your comment about changing the system from allowing players to create private battles, and use turn off auto-balance isn't a rather strong argument. Because in truth, the developers are always working on tweaking the game to bring it closer to the same goals they've always had. Just because it took them a while to realize and/or get around to it, is simply a fact of life that should not be used as an arguing point.
It seems like no in the lower rank levels even plays on the pro battles. Because there is such a small population I don't want to play pro battles, I'd have to wait half an hour just to play one vs one, its not worth it.
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I don't see how my arguments/views against the move of autobalance and private battles to PRO are immoral.
Their goal of nearly perfect game balance cant be achieved in matches without appropriate numbers per team.
What goal capitulates private battles? hmm..Well, we never had to pay for them previously, they were endowed since the day I joined, so that is about getting 5k from people who want to join someones rank up, experiment, etc.
Once you get to my rank, 5k isn't too bad, so the mult problem is present. I imagine it doesn't block as many as you'd expect.
"Just because it took them a while to realize and/or get around to it" is a silly way of phrasing the marketing teams decision to make something priceless to players included in a monthly 5k dose. So I how it goes against the first goal and right down the line with the second.

ya its the thing that making battles was free a long time ago but it was remuved as an option.

i still think its a bit to coslty