I have noticed that some players have auto-targeting. They are able to instantly target emerging tanks the instant the tank emerges from behind cover. This used to be a problem a few years ago. You could buy a hack that would do that and if you paid a little more you got max damage with it. At first it was only available for the rail gun, then later it was available for the thunder and ricochet. It seems to be back. Another hack that is back is invulnerability. It blocks damage entirely from direct hits, but not splash damage. I saw this hack in use earlier today by 2 tanks. I don't have player names. I was doing quick battles and some of those only lasted seconds. Now on to the complaints. Quick battles shouldn't bring in new players to a battle that ends in less than 30 seconds. A waste of time. What the heck happened to trees? Some trees are still solid blocking structures, which I hate. Other trees you can pass through, but they block your vision. Those used to become transparent. Now they don't. Please fix that. No trees should block your tank or your shots or your vision. Also, why are there signs in the maps? They block your vision and shots as well. It would be fine if they were on the perimeter, but please remove them from inside the maps. They may the game frustrating to play. and add nothing of value. The reload time for the Magnum turret is much too long and the splash damage to yourself is too high. These problems make the weapon useless for melee. The range for the Hammer, Firebird and Freezethrower are much too long. These are supposed to be short-range weapons and are allowed high damage in that range. The range has been extended too much. Either shorten the range or reduce the damage. Double damage Hammer shouldn't be able to destroy a tank halfway across the map with one shot. I see that a lot. There should be a delay before damage starts for the Fire and Freeze. I see both weapons destroying tanks at full health in 2 seconds at max range for the weapon. All three weapons are too over powered currently. Next is game lag caused by special effects. Certain weapons cause lag. The Twins, Vulcan and Firebird all cause lag due to the graphics effects during firing. They make the game less playable for everyone. Twice today my tank was destroyed within 3 seconds of spawning. Normally, my tank spawns in ghost mode and I am able to drive it that way. Then it will be invulnerable for a few seconds after ghost mode ends. Not those times.
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